Clarify issue regarding iOS in the README
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README.md
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README.md
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@ -91,10 +91,11 @@ $ expo start # start the development server
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## Contributing
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## Contributing
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### Bug testing
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### Bug testing
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As Resin enters it's beta phase, we're looking for help from bug testers! You
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As Resin enters it's beta phase, we're looking for help from bug testers!
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can test it out without running a development server by downloading the
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Android folks can test it out without running a development server by
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[Expo Go](https://expo.dev/client) app and scanning the following QR code on
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downloading the
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your phone:
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[Expo Go](https://play.google.com/store/apps/details?id=host.exp.exponent)
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app and scanning the following QR code on your phone:
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<img
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<img
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src="assets/build-qr-code.png"
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src="assets/build-qr-code.png"
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@ -110,15 +111,15 @@ Note that there are a number of issues with this app related to Pixelfed API end
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One of Resin's original goals was to create a Pixelfed client that could be
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One of Resin's original goals was to create a Pixelfed client that could be
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used on both Android and iOS--something that's somewhat lacking among
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used on both Android and iOS--something that's somewhat lacking among
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Fediverse clients. Unfortunately, due to our lacking access to Apple products,
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Fediverse clients. Unfortunately, due to our lacking access to Apple products,
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Resin hasn't formally been tested on iOS.
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Resin hasn't formally been tested on iOS. Further, the Expo Go client no longer
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allows for iOS users to open projects via QR code in response to Apple's new
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security guidelines, thus complicating our beta distribution strategy. So,
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Resin's iOS support has been temporarily delayed until we can solve testing and
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distribution issues.
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It's very possible that, should you open it on your iPhone, it'll literally do
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If you're savvy with Apple's developer tools, you can probably still build it
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nothing. If that doesn't happen, then there's a good chance that there may be
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yourself if you were hoping to get an early look. If you manage to do so, we'd
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some major issues preventing it from being used. In this case, if you're an iOS
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love to hear from you.
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user, have some familiarity with React Native and/or JavaScript and have some
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free time to spare, we'd love to have your help in making Resin on iOS a
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reality. Otherwise, there's a good chance it'll be a while before Resin is
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available on the App Store.
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### Contributing code
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### Contributing code
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