feat: implement debug trait for land
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6bec93765a
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db7df4da37
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@ -66,13 +66,7 @@ fn parse_rom(path: &String) -> io::Result<(state::Land, Vec<state::Rule>, HashMa
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}
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println!("World\n=====");
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for y in (0..land.height).rev() {
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for x in 0..land.width {
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print!("{}\t", land.map.get(&(x, y)).unwrap_or(&0u16));
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}
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println!();
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}
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dbg!(&land);
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rom_words.pop_front().unwrap(); // null-word delimiter
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@ -227,13 +221,7 @@ fn main() -> io::Result<()> {
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}
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println!("Resulting World\n=====");
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for y in (0..land.height).rev() {
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for x in 0..land.width {
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print!("{}\t", land.map.get(&(x, y)).unwrap_or(&0u16));
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}
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println!();
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}
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dbg!(land);
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Ok(())
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}
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15
src/state.rs
15
src/state.rs
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@ -92,6 +92,21 @@ impl Land {
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}
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}
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impl std::fmt::Debug for Land {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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let mut built_string = "\n".to_owned();
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for y in (0..self.height).rev() {
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for x in 0..self.width {
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built_string.push_str(&format!("{}\t", self.map.get(&(x, y)).unwrap_or(&0u16)));
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}
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built_string.push_str("\n");
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}
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write!(f, "{}", built_string)
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}
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}
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pub type Rule = VecDeque<u16>;
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pub struct Tree {
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