635 lines
17 KiB
JavaScript
635 lines
17 KiB
JavaScript
|
/**
|
||
|
* @license React
|
||
|
* scheduler.development.js
|
||
|
*
|
||
|
* Copyright (c) Facebook, Inc. and its affiliates.
|
||
|
*
|
||
|
* This source code is licensed under the MIT license found in the
|
||
|
* LICENSE file in the root directory of this source tree.
|
||
|
*/
|
||
|
|
||
|
'use strict';
|
||
|
|
||
|
if (process.env.NODE_ENV !== "production") {
|
||
|
(function() {
|
||
|
|
||
|
'use strict';
|
||
|
|
||
|
/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
|
||
|
if (
|
||
|
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
|
||
|
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===
|
||
|
'function'
|
||
|
) {
|
||
|
__REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());
|
||
|
}
|
||
|
var enableSchedulerDebugging = false;
|
||
|
var enableProfiling = false;
|
||
|
var frameYieldMs = 5;
|
||
|
|
||
|
function push(heap, node) {
|
||
|
var index = heap.length;
|
||
|
heap.push(node);
|
||
|
siftUp(heap, node, index);
|
||
|
}
|
||
|
function peek(heap) {
|
||
|
return heap.length === 0 ? null : heap[0];
|
||
|
}
|
||
|
function pop(heap) {
|
||
|
if (heap.length === 0) {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
var first = heap[0];
|
||
|
var last = heap.pop();
|
||
|
|
||
|
if (last !== first) {
|
||
|
heap[0] = last;
|
||
|
siftDown(heap, last, 0);
|
||
|
}
|
||
|
|
||
|
return first;
|
||
|
}
|
||
|
|
||
|
function siftUp(heap, node, i) {
|
||
|
var index = i;
|
||
|
|
||
|
while (index > 0) {
|
||
|
var parentIndex = index - 1 >>> 1;
|
||
|
var parent = heap[parentIndex];
|
||
|
|
||
|
if (compare(parent, node) > 0) {
|
||
|
// The parent is larger. Swap positions.
|
||
|
heap[parentIndex] = node;
|
||
|
heap[index] = parent;
|
||
|
index = parentIndex;
|
||
|
} else {
|
||
|
// The parent is smaller. Exit.
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function siftDown(heap, node, i) {
|
||
|
var index = i;
|
||
|
var length = heap.length;
|
||
|
var halfLength = length >>> 1;
|
||
|
|
||
|
while (index < halfLength) {
|
||
|
var leftIndex = (index + 1) * 2 - 1;
|
||
|
var left = heap[leftIndex];
|
||
|
var rightIndex = leftIndex + 1;
|
||
|
var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
|
||
|
|
||
|
if (compare(left, node) < 0) {
|
||
|
if (rightIndex < length && compare(right, left) < 0) {
|
||
|
heap[index] = right;
|
||
|
heap[rightIndex] = node;
|
||
|
index = rightIndex;
|
||
|
} else {
|
||
|
heap[index] = left;
|
||
|
heap[leftIndex] = node;
|
||
|
index = leftIndex;
|
||
|
}
|
||
|
} else if (rightIndex < length && compare(right, node) < 0) {
|
||
|
heap[index] = right;
|
||
|
heap[rightIndex] = node;
|
||
|
index = rightIndex;
|
||
|
} else {
|
||
|
// Neither child is smaller. Exit.
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function compare(a, b) {
|
||
|
// Compare sort index first, then task id.
|
||
|
var diff = a.sortIndex - b.sortIndex;
|
||
|
return diff !== 0 ? diff : a.id - b.id;
|
||
|
}
|
||
|
|
||
|
// TODO: Use symbols?
|
||
|
var ImmediatePriority = 1;
|
||
|
var UserBlockingPriority = 2;
|
||
|
var NormalPriority = 3;
|
||
|
var LowPriority = 4;
|
||
|
var IdlePriority = 5;
|
||
|
|
||
|
function markTaskErrored(task, ms) {
|
||
|
}
|
||
|
|
||
|
/* eslint-disable no-var */
|
||
|
|
||
|
var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
|
||
|
|
||
|
if (hasPerformanceNow) {
|
||
|
var localPerformance = performance;
|
||
|
|
||
|
exports.unstable_now = function () {
|
||
|
return localPerformance.now();
|
||
|
};
|
||
|
} else {
|
||
|
var localDate = Date;
|
||
|
var initialTime = localDate.now();
|
||
|
|
||
|
exports.unstable_now = function () {
|
||
|
return localDate.now() - initialTime;
|
||
|
};
|
||
|
} // Max 31 bit integer. The max integer size in V8 for 32-bit systems.
|
||
|
// Math.pow(2, 30) - 1
|
||
|
// 0b111111111111111111111111111111
|
||
|
|
||
|
|
||
|
var maxSigned31BitInt = 1073741823; // Times out immediately
|
||
|
|
||
|
var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
|
||
|
|
||
|
var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
|
||
|
var NORMAL_PRIORITY_TIMEOUT = 5000;
|
||
|
var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
|
||
|
|
||
|
var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
|
||
|
|
||
|
var taskQueue = [];
|
||
|
var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
|
||
|
|
||
|
var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
|
||
|
var currentTask = null;
|
||
|
var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.
|
||
|
|
||
|
var isPerformingWork = false;
|
||
|
var isHostCallbackScheduled = false;
|
||
|
var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.
|
||
|
|
||
|
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;
|
||
|
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null;
|
||
|
var localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom
|
||
|
|
||
|
var isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null;
|
||
|
|
||
|
function advanceTimers(currentTime) {
|
||
|
// Check for tasks that are no longer delayed and add them to the queue.
|
||
|
var timer = peek(timerQueue);
|
||
|
|
||
|
while (timer !== null) {
|
||
|
if (timer.callback === null) {
|
||
|
// Timer was cancelled.
|
||
|
pop(timerQueue);
|
||
|
} else if (timer.startTime <= currentTime) {
|
||
|
// Timer fired. Transfer to the task queue.
|
||
|
pop(timerQueue);
|
||
|
timer.sortIndex = timer.expirationTime;
|
||
|
push(taskQueue, timer);
|
||
|
} else {
|
||
|
// Remaining timers are pending.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
timer = peek(timerQueue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function handleTimeout(currentTime) {
|
||
|
isHostTimeoutScheduled = false;
|
||
|
advanceTimers(currentTime);
|
||
|
|
||
|
if (!isHostCallbackScheduled) {
|
||
|
if (peek(taskQueue) !== null) {
|
||
|
isHostCallbackScheduled = true;
|
||
|
requestHostCallback(flushWork);
|
||
|
} else {
|
||
|
var firstTimer = peek(timerQueue);
|
||
|
|
||
|
if (firstTimer !== null) {
|
||
|
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function flushWork(hasTimeRemaining, initialTime) {
|
||
|
|
||
|
|
||
|
isHostCallbackScheduled = false;
|
||
|
|
||
|
if (isHostTimeoutScheduled) {
|
||
|
// We scheduled a timeout but it's no longer needed. Cancel it.
|
||
|
isHostTimeoutScheduled = false;
|
||
|
cancelHostTimeout();
|
||
|
}
|
||
|
|
||
|
isPerformingWork = true;
|
||
|
var previousPriorityLevel = currentPriorityLevel;
|
||
|
|
||
|
try {
|
||
|
if (enableProfiling) {
|
||
|
try {
|
||
|
return workLoop(hasTimeRemaining, initialTime);
|
||
|
} catch (error) {
|
||
|
if (currentTask !== null) {
|
||
|
var currentTime = exports.unstable_now();
|
||
|
markTaskErrored(currentTask, currentTime);
|
||
|
currentTask.isQueued = false;
|
||
|
}
|
||
|
|
||
|
throw error;
|
||
|
}
|
||
|
} else {
|
||
|
// No catch in prod code path.
|
||
|
return workLoop(hasTimeRemaining, initialTime);
|
||
|
}
|
||
|
} finally {
|
||
|
currentTask = null;
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
isPerformingWork = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function workLoop(hasTimeRemaining, initialTime) {
|
||
|
var currentTime = initialTime;
|
||
|
advanceTimers(currentTime);
|
||
|
currentTask = peek(taskQueue);
|
||
|
|
||
|
while (currentTask !== null && !(enableSchedulerDebugging )) {
|
||
|
if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
|
||
|
// This currentTask hasn't expired, and we've reached the deadline.
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
var callback = currentTask.callback;
|
||
|
|
||
|
if (typeof callback === 'function') {
|
||
|
currentTask.callback = null;
|
||
|
currentPriorityLevel = currentTask.priorityLevel;
|
||
|
var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
|
||
|
|
||
|
var continuationCallback = callback(didUserCallbackTimeout);
|
||
|
currentTime = exports.unstable_now();
|
||
|
|
||
|
if (typeof continuationCallback === 'function') {
|
||
|
currentTask.callback = continuationCallback;
|
||
|
} else {
|
||
|
|
||
|
if (currentTask === peek(taskQueue)) {
|
||
|
pop(taskQueue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
advanceTimers(currentTime);
|
||
|
} else {
|
||
|
pop(taskQueue);
|
||
|
}
|
||
|
|
||
|
currentTask = peek(taskQueue);
|
||
|
} // Return whether there's additional work
|
||
|
|
||
|
|
||
|
if (currentTask !== null) {
|
||
|
return true;
|
||
|
} else {
|
||
|
var firstTimer = peek(timerQueue);
|
||
|
|
||
|
if (firstTimer !== null) {
|
||
|
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_runWithPriority(priorityLevel, eventHandler) {
|
||
|
switch (priorityLevel) {
|
||
|
case ImmediatePriority:
|
||
|
case UserBlockingPriority:
|
||
|
case NormalPriority:
|
||
|
case LowPriority:
|
||
|
case IdlePriority:
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
priorityLevel = NormalPriority;
|
||
|
}
|
||
|
|
||
|
var previousPriorityLevel = currentPriorityLevel;
|
||
|
currentPriorityLevel = priorityLevel;
|
||
|
|
||
|
try {
|
||
|
return eventHandler();
|
||
|
} finally {
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_next(eventHandler) {
|
||
|
var priorityLevel;
|
||
|
|
||
|
switch (currentPriorityLevel) {
|
||
|
case ImmediatePriority:
|
||
|
case UserBlockingPriority:
|
||
|
case NormalPriority:
|
||
|
// Shift down to normal priority
|
||
|
priorityLevel = NormalPriority;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
// Anything lower than normal priority should remain at the current level.
|
||
|
priorityLevel = currentPriorityLevel;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
var previousPriorityLevel = currentPriorityLevel;
|
||
|
currentPriorityLevel = priorityLevel;
|
||
|
|
||
|
try {
|
||
|
return eventHandler();
|
||
|
} finally {
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_wrapCallback(callback) {
|
||
|
var parentPriorityLevel = currentPriorityLevel;
|
||
|
return function () {
|
||
|
// This is a fork of runWithPriority, inlined for performance.
|
||
|
var previousPriorityLevel = currentPriorityLevel;
|
||
|
currentPriorityLevel = parentPriorityLevel;
|
||
|
|
||
|
try {
|
||
|
return callback.apply(this, arguments);
|
||
|
} finally {
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function unstable_scheduleCallback(priorityLevel, callback, options) {
|
||
|
var currentTime = exports.unstable_now();
|
||
|
var startTime;
|
||
|
|
||
|
if (typeof options === 'object' && options !== null) {
|
||
|
var delay = options.delay;
|
||
|
|
||
|
if (typeof delay === 'number' && delay > 0) {
|
||
|
startTime = currentTime + delay;
|
||
|
} else {
|
||
|
startTime = currentTime;
|
||
|
}
|
||
|
} else {
|
||
|
startTime = currentTime;
|
||
|
}
|
||
|
|
||
|
var timeout;
|
||
|
|
||
|
switch (priorityLevel) {
|
||
|
case ImmediatePriority:
|
||
|
timeout = IMMEDIATE_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
|
||
|
case UserBlockingPriority:
|
||
|
timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
|
||
|
case IdlePriority:
|
||
|
timeout = IDLE_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
|
||
|
case LowPriority:
|
||
|
timeout = LOW_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
|
||
|
case NormalPriority:
|
||
|
default:
|
||
|
timeout = NORMAL_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
var expirationTime = startTime + timeout;
|
||
|
var newTask = {
|
||
|
id: taskIdCounter++,
|
||
|
callback: callback,
|
||
|
priorityLevel: priorityLevel,
|
||
|
startTime: startTime,
|
||
|
expirationTime: expirationTime,
|
||
|
sortIndex: -1
|
||
|
};
|
||
|
|
||
|
if (startTime > currentTime) {
|
||
|
// This is a delayed task.
|
||
|
newTask.sortIndex = startTime;
|
||
|
push(timerQueue, newTask);
|
||
|
|
||
|
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
|
||
|
// All tasks are delayed, and this is the task with the earliest delay.
|
||
|
if (isHostTimeoutScheduled) {
|
||
|
// Cancel an existing timeout.
|
||
|
cancelHostTimeout();
|
||
|
} else {
|
||
|
isHostTimeoutScheduled = true;
|
||
|
} // Schedule a timeout.
|
||
|
|
||
|
|
||
|
requestHostTimeout(handleTimeout, startTime - currentTime);
|
||
|
}
|
||
|
} else {
|
||
|
newTask.sortIndex = expirationTime;
|
||
|
push(taskQueue, newTask);
|
||
|
// wait until the next time we yield.
|
||
|
|
||
|
|
||
|
if (!isHostCallbackScheduled && !isPerformingWork) {
|
||
|
isHostCallbackScheduled = true;
|
||
|
requestHostCallback(flushWork);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return newTask;
|
||
|
}
|
||
|
|
||
|
function unstable_pauseExecution() {
|
||
|
}
|
||
|
|
||
|
function unstable_continueExecution() {
|
||
|
|
||
|
if (!isHostCallbackScheduled && !isPerformingWork) {
|
||
|
isHostCallbackScheduled = true;
|
||
|
requestHostCallback(flushWork);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_getFirstCallbackNode() {
|
||
|
return peek(taskQueue);
|
||
|
}
|
||
|
|
||
|
function unstable_cancelCallback(task) {
|
||
|
// remove from the queue because you can't remove arbitrary nodes from an
|
||
|
// array based heap, only the first one.)
|
||
|
|
||
|
|
||
|
task.callback = null;
|
||
|
}
|
||
|
|
||
|
function unstable_getCurrentPriorityLevel() {
|
||
|
return currentPriorityLevel;
|
||
|
}
|
||
|
|
||
|
var isMessageLoopRunning = false;
|
||
|
var scheduledHostCallback = null;
|
||
|
var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
|
||
|
// thread, like user events. By default, it yields multiple times per frame.
|
||
|
// It does not attempt to align with frame boundaries, since most tasks don't
|
||
|
// need to be frame aligned; for those that do, use requestAnimationFrame.
|
||
|
|
||
|
var frameInterval = frameYieldMs;
|
||
|
var startTime = -1;
|
||
|
|
||
|
function shouldYieldToHost() {
|
||
|
var timeElapsed = exports.unstable_now() - startTime;
|
||
|
|
||
|
if (timeElapsed < frameInterval) {
|
||
|
// The main thread has only been blocked for a really short amount of time;
|
||
|
// smaller than a single frame. Don't yield yet.
|
||
|
return false;
|
||
|
} // The main thread has been blocked for a non-negligible amount of time. We
|
||
|
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
function requestPaint() {
|
||
|
|
||
|
}
|
||
|
|
||
|
function forceFrameRate(fps) {
|
||
|
if (fps < 0 || fps > 125) {
|
||
|
// Using console['error'] to evade Babel and ESLint
|
||
|
console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (fps > 0) {
|
||
|
frameInterval = Math.floor(1000 / fps);
|
||
|
} else {
|
||
|
// reset the framerate
|
||
|
frameInterval = frameYieldMs;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var performWorkUntilDeadline = function () {
|
||
|
if (scheduledHostCallback !== null) {
|
||
|
var currentTime = exports.unstable_now(); // Keep track of the start time so we can measure how long the main thread
|
||
|
// has been blocked.
|
||
|
|
||
|
startTime = currentTime;
|
||
|
var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the
|
||
|
// error can be observed.
|
||
|
//
|
||
|
// Intentionally not using a try-catch, since that makes some debugging
|
||
|
// techniques harder. Instead, if `scheduledHostCallback` errors, then
|
||
|
// `hasMoreWork` will remain true, and we'll continue the work loop.
|
||
|
|
||
|
var hasMoreWork = true;
|
||
|
|
||
|
try {
|
||
|
hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
|
||
|
} finally {
|
||
|
if (hasMoreWork) {
|
||
|
// If there's more work, schedule the next message event at the end
|
||
|
// of the preceding one.
|
||
|
schedulePerformWorkUntilDeadline();
|
||
|
} else {
|
||
|
isMessageLoopRunning = false;
|
||
|
scheduledHostCallback = null;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
isMessageLoopRunning = false;
|
||
|
} // Yielding to the browser will give it a chance to paint, so we can
|
||
|
};
|
||
|
|
||
|
var schedulePerformWorkUntilDeadline;
|
||
|
|
||
|
if (typeof localSetImmediate === 'function') {
|
||
|
// Node.js and old IE.
|
||
|
// There's a few reasons for why we prefer setImmediate.
|
||
|
//
|
||
|
// Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.
|
||
|
// (Even though this is a DOM fork of the Scheduler, you could get here
|
||
|
// with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)
|
||
|
// https://github.com/facebook/react/issues/20756
|
||
|
//
|
||
|
// But also, it runs earlier which is the semantic we want.
|
||
|
// If other browsers ever implement it, it's better to use it.
|
||
|
// Although both of these would be inferior to native scheduling.
|
||
|
schedulePerformWorkUntilDeadline = function () {
|
||
|
localSetImmediate(performWorkUntilDeadline);
|
||
|
};
|
||
|
} else if (typeof MessageChannel !== 'undefined') {
|
||
|
// DOM and Worker environments.
|
||
|
// We prefer MessageChannel because of the 4ms setTimeout clamping.
|
||
|
var channel = new MessageChannel();
|
||
|
var port = channel.port2;
|
||
|
channel.port1.onmessage = performWorkUntilDeadline;
|
||
|
|
||
|
schedulePerformWorkUntilDeadline = function () {
|
||
|
port.postMessage(null);
|
||
|
};
|
||
|
} else {
|
||
|
// We should only fallback here in non-browser environments.
|
||
|
schedulePerformWorkUntilDeadline = function () {
|
||
|
localSetTimeout(performWorkUntilDeadline, 0);
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function requestHostCallback(callback) {
|
||
|
scheduledHostCallback = callback;
|
||
|
|
||
|
if (!isMessageLoopRunning) {
|
||
|
isMessageLoopRunning = true;
|
||
|
schedulePerformWorkUntilDeadline();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function requestHostTimeout(callback, ms) {
|
||
|
taskTimeoutID = localSetTimeout(function () {
|
||
|
callback(exports.unstable_now());
|
||
|
}, ms);
|
||
|
}
|
||
|
|
||
|
function cancelHostTimeout() {
|
||
|
localClearTimeout(taskTimeoutID);
|
||
|
taskTimeoutID = -1;
|
||
|
}
|
||
|
|
||
|
var unstable_requestPaint = requestPaint;
|
||
|
var unstable_Profiling = null;
|
||
|
|
||
|
exports.unstable_IdlePriority = IdlePriority;
|
||
|
exports.unstable_ImmediatePriority = ImmediatePriority;
|
||
|
exports.unstable_LowPriority = LowPriority;
|
||
|
exports.unstable_NormalPriority = NormalPriority;
|
||
|
exports.unstable_Profiling = unstable_Profiling;
|
||
|
exports.unstable_UserBlockingPriority = UserBlockingPriority;
|
||
|
exports.unstable_cancelCallback = unstable_cancelCallback;
|
||
|
exports.unstable_continueExecution = unstable_continueExecution;
|
||
|
exports.unstable_forceFrameRate = forceFrameRate;
|
||
|
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
|
||
|
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
|
||
|
exports.unstable_next = unstable_next;
|
||
|
exports.unstable_pauseExecution = unstable_pauseExecution;
|
||
|
exports.unstable_requestPaint = unstable_requestPaint;
|
||
|
exports.unstable_runWithPriority = unstable_runWithPriority;
|
||
|
exports.unstable_scheduleCallback = unstable_scheduleCallback;
|
||
|
exports.unstable_shouldYield = shouldYieldToHost;
|
||
|
exports.unstable_wrapCallback = unstable_wrapCallback;
|
||
|
/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
|
||
|
if (
|
||
|
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
|
||
|
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===
|
||
|
'function'
|
||
|
) {
|
||
|
__REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());
|
||
|
}
|
||
|
|
||
|
})();
|
||
|
}
|